Trying to take over the world since 2012
 
 

SECRET ORIGINS

 
 
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Downtown Attacks by Joseph Blomquist

 
 

About Us

Saturday Morning Games is a small company of like-minded gamers dedicated to bringing you the very best in gaming. With an eye for RPGs, Card, and Board Games, these seasoned freelancers and small-press indie game publishers have banded together to bring you the kinds of games they have always wanted to play themselves.

Saturday Morning Games tries to stay creator owned- with imprints like Jeph’s Five Bards or Joe’s Monkey Business imprint, that show who owns each line in the off-chance the creator wants to leave the company and take their games with them. If nothing else, it avoids a whole lot of in-fighting later on.

 A note about AI:

Saturday Morning Games believes that AI has no place in our products, or frankly, our industry. We pledge that we will not utilize AI in any of our art, writing, hell if we can avoid it in analytics we will. It simply does not belong as any part of our creative process. Furthermore, we will strive to keep our freelancers from utilizing such tools, and will break our relationships with any of our partners or freelancers if and when we discover AI has been used in one of our products by one of them.

TLDR: No AI art, No AI writing. No way. This goes for blockchain, and the like too.

 
 
 

“I feel like I was hit by all of geek culture at once while I was growing up in the '70s and '80s. Saturday morning cartoons like 'Star Blazers' and 'Robotech.' Live action Japanese shows like 'Ultraman' and 'The Space Giants.”

Ernest cline  |  author of ready player one

 
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Superhuman Heroes by Avery Liell-Kok

 
 

History

Saturday Morning Cartoons from Wikipedia:

Saturday morning cartoons were original animated television programming that were typically scheduled on Saturday mornings in the United States on the major television networks. The genre's popularity had a broad peak from the late 1960s through the early 1990s; after that point it declined, in the face of changing cultural norms, increased competition from formats available at all times, and heavier regulations. In the last two decades of the genre's existence, Saturday morning cartoons were primarily created and aired to meet educational television mandates. Minor television networks, in addition to the non-commercial Public Broadcasting System in some markets, continue to air animated programming on Saturday while partially meeting those mandates.

In the United States, the generally accepted times for these and other children's programs to air on Saturday mornings were from 8:00 a.m. to noon Eastern Time. Until the late 1970s, American networks also had a schedule of children's programming on Sunday mornings, though most programs at this time were repeats of Saturday morning shows that were already out of production. In some markets, some shows were pre-empted in favor of syndicated or other types of local programming. Canadian Saturday morning cartoons were largely defunct by 2002. In the United States, The CW continued to air non-educational cartoons as late as 2014; among the "Big Three" traditional major networks, the last non-educational cartoon (Kim Possible) last aired in 2006. Cable television networks have since then revived the practice of debuting their most popular animated programming on Saturday mornings on a sporadic basis.

Saturday Morning Games:

In late 2012, three freelance game designers and their far more talented spouses decided to team up to make quality games with innovative mechanics or themes. Jonathan had been freelancing in the industry for a while and had some great successes with his company, Firestorm Ink. These included card games like Suitors, innovative RPGs like Gaesa, and one of the best parts of R. Talsorian’s Cyberpunk line, Cybergeneration. Geoff had some success designing for Slugfest Games with titles like Red Dragon Inn, Kung Fu Fighting, En Garde, and Tiki Mountain. While Joe had been a regular freelancer for companies like Margaret Weis Productions with titles like Smallville and Marvel Heroic Roleplaying under his belt. But Saturday Morning Games really started when Two of the designers, Geoff and Jonathan, teamed up to release a fantastic fantasy/comedy RPG under Jonathan’s Firestorm Ink company, called Critical! Go Westerly. The three friends banded together with Amber, one of the best editors they knew, and Mary, part time game contributor and full time wrangler of game designers.

All they needed was a name.

The group tried several ideas: Monsters of Independent Gaming, Monster of the Week Games, and a bunch of other names that were either taken or terrible. Finally, the five friends all agreed on a name that evoked hours of whimsy and imagination of their youth- an homage to the long departed weekend pastimes of days long gone- Saturday Morning Games.

 
 
 

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